Dark Territory: The Secret History of Cyber War - Fred Kaplan
The Inevitable: Understanding the 12 Technological Forces That Will Shape Our Future - Kevin Kelly
The Victorian Internet: The Remarkable Story of the Telegraph and the Nineteenth Century's On-line Pioneers - Tom Standage
Challenges for Game Designers - Brenda Brathwaite, Ian Schreiber
Tribes: We Need You to Lead Us - Seth Godin
The Pixar Touch: The Making of a Company - David A. Price
Ghost in the Wires: My Adventures as the World’s Most Wanted Hacker - Kevin Mitnick, William L. Simon
SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games - Jane McGonigal
Small Data: The Tiny Clues That Uncover Huge Trends - Martin Lindstrom
The Elements of Eloquence: Secrets of the Perfect Turn of Phrase - Mark Forsyth
Hit Makers: The Science of Popularity in an Age of Distraction - Derek Thompson
Kobold Guide to Board Game Design (Kobold Guides to Game Design Book 4) - Richard Garfield, Steve Jackson, Dale Yu, Mike Selinker, Richard C Levy, James Ernest, Lisa Steenson, Andrew Looney, Rob Daviau, Jeff Tidball
The Art of Asking: How I Learned to Stop Worrying and Let People Help Kindle Edition - Amanda Palmer
Katamari Damacy (Boss Fight Books Book 17) - Laura E. Hall
War of Art / Do the Work - Steven Pressfield
The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories - Frank Rose
High-Status Characters: How The Upright Citizens Brigade Stormed A City, Started A Scene, And Changed Comedy Forever - Brian Raftery
The White Box: A Game Design Workshop-in-a-Box - Jeff Tidball
Other Minds: The Octopus, the Sea, and the Deep Origins of Consciousness - Peter Godfrey-Smith
The Addictive Brain - Thad A. Polk and The Great Courses
Sapiens: A Brief History of Humankind - Yuval Noah Harari
Shoot This One: Essays by Javier Grillo-Marxuach - Javier Grillo-Marxuach
Mind of the Raven - Bernd Heinrich
Why We Buy: The Science of Shopping - Paco Underhill
A History of Video Games in 64 Objects
Back to Top